Role: Narrative Designer
In 2022 I joined Chimera Entertainment to work on Shadow & Bone: Destinies, a game they were developing for Netflix. Having worked with TV to mobile IP before, I was confident in my ability to capture the tone and style of the brand and excited to see how I could help to create a narrative that allowed players to delve deeper into the Grishaverse.
I collaborated closely with design to define the narrative scope and identify potential opportunities for impactful storytelling. With a general idea in mind for the narrative of the game, I created a story bible, character outlines, and pitched story arcs to Netflix for approval as well as establishing a feedback loop. I also established a clear line of communication with art, setting up and completing asset tables with references and descriptions. The experience required flexible thinking, pragmatic solutions and initiative. I learned to work with GEM, Articy, Inkle and DSU and created four chapters worth of content for the game along with outlines and potential story arcs for other characters.