Role: Writer
In 2019, I was approached by Arcademic who had been following my blog posts and thought I would be a good fit for a game concept called Parallel Lives. The idea was to put together an all female dev team to create a game that focused on the lives of real women. The idea for the game was inspired by Plutarch’s book of the same name, but rather than focusing on men, the game would be inspired by the lives of everyday women and their personal stories. Arcademic had carried out interviews of women from different backgrounds and wanted to gamify their stories which was where I came in.
The stories they had gathered were diverse and unique and my challenge was to find a way to bring all these unique characters together in an engaging narrative. The final concept was a sci-fi narrative choices game based around a futuristic matriarchal society. Using the interviews, I created character bios and a multi- character concept for the game. I worked closely with Arcademic to ensure that the story and its design fit with the vision they had for the game. I then created the first chapter of the game, an 8000 word choice based narrative script.