Role: Script Editor
When I was hired as a full-time Senior Writer at Fusebox Games, my new project was Baywatch, another TV to mobile game planned for release in 2018. I was asked to proof, edit and polish the narrative design of the game for release.
My focus was to identify opportunities to further gamify the script, and give players a sense of agency and consequence when it came to the choices they were making. The process included adding branching choices to the game, modular content and editing choices to ensure a more immersive experience. In addition to editing the script, I updated documentation; redefining character arcs, updating chapter summaries and choice tables so that the writing team would be able to begin work on season two of the game.